WWDC 2015 took place already a couple of weeks ago, and during the keynote a couple of slides were dedicated to HomeKit. It was already announced during WWDC 2014, so I was wondering where it would be today. This presentation dives into the programming model of HomeKit, as well as how it works and how it can help you.
I was pleasantly surprised with the whole HomeKit model, especially that Apple added WatchKit support. Simply unlock your house with your watch, how cool is that! Event Triggers are extremely useful, adding IFTTT functionality to HomeKit. Sadly, not many hardware is available that is compatible with HomeKit, but the numbers are growing.
The presentation is given in a PechaKucha format. This simply means it's a short presentation (total of 20 slides, who are each 20 seconds visible) giving it a total of 6 minutes and 40 seconds. The presentation was held at InfoSupport, with loads of other PechaKucha presentations about IoT. Take note the presentation itself is in Dutch, the slides are English.
Tags: dutch presentation pechakucha homekit apple
A couple of weeks ago, my colleagues Youp, Mark and myself gave a presentation at InfoSupport about Xamarin Evolve 2014. During the second week of October, Xamarin organised the yearly "Evolve" conference in Atlanta. During this conference, Xamarin unveiled their latest set of tools to make the life of a mobile software developer a lot easier. Examples are Xamarin.Insights to monitor apps, Sketches to do live-coding and the Profiler to profile apps.
During this presentation, we dive into the conference, but mainly focus on the tools that have been released. Take note the presentation itself is in Dutch, the slides are English.
Tags: dutch presentation xamarin evolve
Last week, my colleague Marcel de Vries and myself gave a presentation at InfoSupport about Xamarin.Forms. It has been released a short period of time now, and Marcel and myself wanted to check it out.
Using Xamarin.Forms, you'll be able to use C# or XAML to define the mobile UI using one single codebase. Xamarin deliveres a load of standard controls, but makes it possible to create custom controls for a specific platform with ease. This way, you can create full native controls, and get the best performance and user experience out of your app.
We'll dive into some basics of Xamarin.Forms, and check the power of the library as well as some bumps you might run into. Take note the presentation itself is in Dutch, the slides are English.
Tags: dutch presentation xamarin xamarin.forms
Since I've been using Xamarin for mobile development, I've been using the awesome Xamarin Studio Launcher from @redth. By default, only one instance of Xamarin Studio can be started on a Mac. However, by using the Xamarin Studio Launcher, you'll be able to open up multiple instances of Xamarin Studio with the click of a button.
Xamarin Studio got a total new redesign since the release of Xamarin 3. This included a new application icon for Xamarin Studio, while Xamarin Studio Launcher hasn't got an update with the new icon yet. I went ahead and created it, so it fits in your dock nicely!
Now your Xamarin Studio Launcher will be fully up to date with the latest icon pack that came together with the latest Xamarin Studio Release.
Of course, all credits go to @redth for the original idea. I just applied a new icon for the Xamarin Studio 5 release. I hope you like it and put it to good use!
Tags: xamarin studio launcher
For this tutorial, we'll add something neat to my previous tutorial about augmented reality. In my opinion, AR itself is already pretty awesome, but this time we'll add some more interaction between the real world and the AR world. We'll achieve this by adding virtual buttons to the scene, which simply means that we add buttons to the AR world, which can be touched in the real world. How cool is that!
Since we're building on top of the previous tutorial, we'll be using the same technology from Vuforia. They make it pretty easy for us to achieve this effect. Let's get started!
Tags: augmented reality ar vuforia unity 3d
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