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[Dutch] Presentation: Evolve 2014: What's new in the world of Xamarin

A couple of weeks ago, my colleagues Youp, Mark and myself gave a presentation at InfoSupport about Xamarin Evolve 2014. During the second week of October, Xamarin organised the yearly "Evolve" conference in Atlanta. During this conference, Xamarin unveiled their latest set of tools to make the life of a mobile software developer a lot easier. Examples are Xamarin.Insights to monitor apps, Sketches to do live-coding and the Profiler to profile apps.

Presentation: Evolve 2014: What's new in the world of Xamarin

During this presentation, we dive into the conference, but mainly focus on the tools that have been released. Take note the presentation itself is in Dutch, the slides are English.


Tags:  dutch presentation xamarin evolve
 
[Dutch] Presentation: Cross platform mobile UI with Xamarin.Forms

Last week, my colleague Marcel de Vries and myself gave a presentation at InfoSupport about Xamarin.Forms. It has been released a short period of time now, and Marcel and myself wanted to check it out.

Presentation: Cross platform mobile UI with Xamarin.Forms

Using Xamarin.Forms, you'll be able to use C# or XAML to define the mobile UI using one single codebase. Xamarin deliveres a load of standard controls, but makes it possible to create custom controls for a specific platform with ease. This way, you can create full native controls, and get the best performance and user experience out of your app.

We'll dive into some basics of Xamarin.Forms, and check the power of the library as well as some bumps you might run into. Take note the presentation itself is in Dutch, the slides are English.


Tags:  dutch presentation xamarin xamarin.forms
 
Xamarin Studio Launcher

Since I've been using Xamarin for mobile development, I've been using the awesome Xamarin Studio Launcher from @redth. By default, only one instance of Xamarin Studio can be started on a Mac. However, by using the Xamarin Studio Launcher, you'll be able to open up multiple instances of Xamarin Studio with the click of a button.

Xamarin Studio got a total new redesign since the release of Xamarin 3. This included a new application icon for Xamarin Studio, while Xamarin Studio Launcher hasn't got an update with the new icon yet. I went ahead and created it, so it fits in your dock nicely!

Xamarin Studio Launcher

Now your Xamarin Studio Launcher will be fully up to date with the latest icon pack that came together with the latest Xamarin Studio Release.

Download Xamarin Studio Launcher

Of course, all credits go to @redth for the original idea. I just applied a new icon for the Xamarin Studio 5 release. I hope you like it and put it to good use!


Tags:  xamarin studio launcher
 
Virtual buttons in Augmented Reality with Vuforia

For this tutorial, we'll add something neat to my previous tutorial about augmented reality. In my opinion, AR itself is already pretty awesome, but this time we'll add some more interaction between the real world and the AR world. We'll achieve this by adding virtual buttons to the scene, which simply means that we add buttons to the AR world, which can be touched in the real world. How cool is that!

Vuforia

Since we're building on top of the previous tutorial, we'll be using the same technology from Vuforia. They make it pretty easy for us to achieve this effect. Let's get started!


Tags:  augmented reality ar vuforia unity 3d
 
Introduction into Augmented Reality with Vuforia

Something totally different here today. To help my girlfriend with her study, I needed to create an app that displays an augmented reality world. Although I love working with HTML and technologies around it, something like AR with it is possible, but doesn't reach the level of a native app. During my day job, I'm working with (mobile) C# technologies like Xamarin. I was looking for something that's easy for me to learn and use, in order to create an awesome AR application.

Vuforia

In this tutorial, I'll be showing you how to create a simple augmented reality world using Vuforia. The reason I choose the framework, was because it looked easy, is free and - most importantly - relies on the same technology Xamarin uses. Let's get started!


Tags:  augmented reality ar vuforia unity 3d
 
jTypingHero - Test your typing skills in this jQuery game

Quickly after jCharacterfall, I came up with this game. It looks a bit like jCharacterfall, but is mainly inspired on and JamLegend, RockBand and (obviously) Guitar Hero. But, instead of tapping to beats, you'll have to press the correct character on the correct time in a totally random order. Each correct press will make the game faster, which makes it harder but you'll be able to earn more points.

Just like in the previous game, this one can be pretty fun and addictive, but it might help you improve your typing skills too.

jTypingHero - Test your typing skills in this jQuery game

Little disclaimer: If you find this game too easy, I suggest you download the source and change the JavaScript file, changing some values placed on top (like DROPPINGSPEED and NEWORBTIME). This will increase the amount of multiple dropping orbs and will also speed up, but that also means your browser will take a lot away from your CPU.

Once again this is just a simple Proof of Concept showing the amazing power of jQuery (combined with some CSS3).

Play jTypingHero   Download jTypingHero

Just like with jCharacterfall, I'm inviting you to poke around in the source to see where you can make some improvements. What highscore can you get in this game?


Tags:  jtypinghero typing jquery game hero
 
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